Some of the best Commander precons are decks you love playing with, but hate playing against, and this sums up Silverquill Influence nicely
As a result of this, it is very easy to draft a functional aggressive deck that feels like it has a cohesive plan, and that is really rewarding to newer drafters, while because of their design, they present very interesting sequencing decisions, which results in them being easier to draft, but harder to pilot
That's it for me this week, but I will continue my exploration of this format through the Pro Tour this weekend and compete in the Arena Direct
Card advantage is pretty easy to understand at worst, you generally want 1 of your cards to trade with one of your opponents cards, like when your Doom Blade kills an Eidolon of the Great Revel